Take as many of these as you can and stick them in one of those 3 slots, power is yummy! However, they make the best gunners, engineers and shieldguys, due to their 1 power bonus. With only 70hp, these guys suck as boarders and defenders. They make excellent repair men tho, as well as the exceptional pilots. It’s also pretty rare you find one.Įngi deal only 50% damage in combat. Having one is kinda sorta useful if you’re exploring a lot of nebula, but they make for average boarders due to a lack of any bonuses. They really suck at repairing tho, making their use at home limited. They have 100hp, which unfortunately makes them a little fragile. A level 2 combat mantis is deadly and will cut down opponents and rooms like butter. Manti are exceptional boarders, due to their double damage bonus and 1.2x movement speed. The speed penalty is a pain if the ship you have selected has the teleporter and medbay, but not a deal breaker. Additionally, they are immune to fire, making them great when used in conjunction with certain weapons. This HP bonus is massive, and makes all the difference for ensuring combat survival, the most important trait for boarders. Some races make better boarders, however there are some very strong synergies worth exploring which will make your game much more effective It’s worth noting that there’s nothing stopping you from using both teleporters and boarding drones, however for most situations 2 boarding crew is ideal.Įach ship can carry a maximum of 8 crew at a time. drone bay damage: if your drone bay is damaged, the drone will go offline no experience upgrades: drones do not get stronger with time as crew members do lower damage, no backup: a drone will not do as much damage as two crew members, and will lose a 2 on 1 fight 90% of the time. (require confirmation from unlocked variants). luck reliant: boarding drones are extremely rare, and no ships start off with them. The drone slot can also be put to better use. energy management: although cheap at 2 power units, in the endgame power is extremely scarce due to shield and weapon management. + strong: drones have 150hp, equal to a rockman. This will slow down repair and tie up enemy crew, as well as creating oxygen issues. + breach: a boarding drone always inflicts breach in the room you select. + cheap: a boarding drone only costs 2 power, and uses 1 drone / use. risky: losing a crew member can be a serious blow. Having two dedicated combat crew members will make them more effective as time goes on, and makes events in which your ship is invaded significantly easier. + crew experience: your crew members can level up and increase the damage they inflict by 10% per combat level. + dialogue: provides some random encounters with a blue teleporter option, which can greatly assist you in various ways. + reactor dynamic: for encounters which are not boarding friendly (such as unmanned drones), simply rededicate the power to another area. + efficient: boarding can allow you to save on missile and drone use + cheap: 75 scrap, single power unit requirement, upgrading to max only costs another 90 scrap and halves the use cooldown to 10 secs. So, let’s identify the pros and cons of using boarding with the two available options Some ships come with these upgrades installed, but for those without either of these upgrades, a teleporter costs 75 scrap, and a drone control 80. There are two methods available to board: the purchase of a crew teleporter upgrade or the use of the drone control ship upgrade with boarding drones installed. So read on, and find out how to mitigate the risk and reap the rewards! Played poorly, you will find your crew dying quickly and your game over prematurely. However, boarding is also a much higher risk method, due to the fragility of your boarding crew members. The rewards for a boarding victory include possible crew additions, weapon or drone pickups, and ship upgrades such as scrap collector arms. As with all encounters, the rewards are randomly generated, however the act of a boarding victory presents rewards that are generally not provided had the player simply destroyed the enemy ship. Once the enemy crew is destroyed, the encounter is complete and the player is rewarded with a generally higher than average reward. Still to come: Weapons breakdown, recommended upgrade pathīoarding is the act of sending your crew over to another ship, where they can damage rooms and kill enemy crew members. X5x: The final encounter: Rebel mothership This guide will explore the basics of boarding, race and ship overviews, and tactics to maximize your effectiveness. For those of you whom are curious about boarding, and are reluctant to try it for the first time, this guide is for you! Boarding is a high risk / reward method of playing, and I have found it to be extremely effective throughout the exploration stage, as well as highly useful for the final boss fight.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |